PH.D., C. H. B.-B. The Framing of a Problem through Gaming (Mathematics-STEM) Subject Content Areas: Framing of a Problem Through Gaming. International Journal of Contemporary Research and Review, [S. l.], v. 10, n. 08, p. 20215–20223, 2019. DOI: 10.15520/ijcrr.v10i08.724. Disponível em: http://ijcrr.info/index.php/ijcrr/article/view/724. Acesso em: 29 mar. 2024.